[{"data":1,"prerenderedAt":875},["ShallowReactive",2],{"$f2x2x3j8g3trua":3},{"seo":4,"playlist":8,"allEntries":84,"allPlaylistSlugs":866},{"title":5,"description":6,"image":7},"Listen: Game Trailers, Cinematics & Brand Films","Our trailers, cinematics and brand films. Five featured picks, then a randomiser with hundreds more. Best enjoyed loud.",null,{"cta":9,"items":12},{"label":10,"copy":11},"Want to see something else?","Discover a selection of behind-the-scenes moments and creative work.",[13,32,45,58,71],{"id":14,"slug":15,"title":16,"summary":17,"description":18,"videoPlayer":19},"KppOU2dtRxOp9y3-T7BZWg","drysquash","The Lost Chapter: Yuki's Revenge","\u003Cp>Sound design and mix for Quentin Tarantino's Kill Bill short\u003C\u002Fp>","\u003Cp>\u003Cspan>Visionary director Quentin Tarantino had a dream of a Kill Bill chapter that never made it to the silver screen, a chapter known as “Yuki’s Revenge\". We were brought onboard to sound design and mix it, because if a chapter's going to stay buried for 20 years, it better sound massive. Bingo!\u003C\u002Fspan>\u003C\u002Fp>",{"videoUrl":20,"defaultVolume":21,"isEmbed":22,"thumbnail":23,"thumbnailXs":30},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fdrysquash\u002FDSQUASH_24fps_UHD_DOLBY_ST_master_251117.m3u8",0.5,false,{"data":24,"alt":29},{"src":25,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Feu.serve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fdrysquash\u002FDSQUASH_24fps_UHD_DOLBY_ST_master_251117_preview.mp4",1920,1080,true,"",{"data":31,"alt":29},{"src":25,"width":26,"height":27,"isVideo":28},{"id":33,"slug":34,"title":35,"summary":36,"description":37,"videoPlayer":38},"Jr6KI5OIQ-2EIhaA-w4Mtw","marvels-wolverine-story-trailer","Marvel's Wolverine","\u003Cp>Logan's journey laid bare, the Story Trailer, with sound by SJS.\u003C\u002Fp>","\u003Cp>Mutant survival is on the line. Wolverine's story trailer brings in Jean Grey, Team X, and villains of the calibre of Omega Red and Lady Deathstrike, the fullest picture yet of Insomniac's Logan before launch. Sound design and mix by SJS, as with every cinematic across the game.\u003C\u002Fp>",{"videoUrl":39,"defaultVolume":21,"isEmbed":22,"thumbnail":40,"thumbnailXs":43},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fmw_trailers\u002Fstory\u002FMW_StoryTrailer_v028_MUX_260717.m3u8",{"data":41,"alt":29},{"src":42,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fmw_trailers\u002Fstory\u002FMW_StoryTrailer_v028_MUX_260717_preview.mp4",{"data":44,"alt":29},{"src":42,"width":26,"height":27,"isVideo":28},{"id":46,"slug":47,"title":48,"summary":49,"description":50,"videoPlayer":51},"fSfMwMKwSdqqN24Svx-MSA","kawasaki-h2","Kawasaki Teryx H2","\u003Cp>Sound design and mix for Kawasaki's Project H2 launch film. Full case study available.\u003C\u002Fp>","\u003Cp>Project H2, revealed to the world with sound by SJS. Full sound design and mix for the official launch film, built around one sound Kawasaki fans know by heart: the scream of a supercharger. Read the full case study on how we did it.\u003C\u002Fp>",{"videoUrl":52,"defaultVolume":21,"isEmbed":22,"thumbnail":53,"thumbnailXs":56},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fkawasakih2\u002FKawa_H2_DC_v2_ProRes422HQ.m3u8",{"data":54,"alt":29},{"src":55,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fkawasakih2\u002FKawa_H2_DC_v2_ProRes422HQ_preview.mp4",{"data":57,"alt":29},{"src":55,"width":26,"height":27,"isVideo":28},{"id":59,"slug":60,"title":61,"summary":62,"description":63,"videoPlayer":64},"CunJE9ZNS8uTaUxnG8YosA","brcc-sand-and-sky","Recoil Reloaded: Sand & Sky","\u003Cp>The most intense coffee heist ever put to screen. \"Rampage\" vs 911 Turbo S!\u003C\u002Fp>","\u003Cp>Sand &amp; Sky throws a Porsche and a trophy truck into a high-speed desert coffee heist, and the audio had to carry the chase. We were brought on for our world renown automotive sound design.\u003C\u002Fp>",{"videoUrl":65,"defaultVolume":21,"isEmbed":22,"thumbnail":66,"thumbnailXs":69},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fbrcc_sandsky\u002Fbrcc_sandandsky_mux.m3u8",{"data":67,"alt":29},{"src":68,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Feu.serve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fbrcc_sandsky\u002Fbrcc_sandandsky_mux_preview.mp4",{"data":70,"alt":29},{"src":68,"width":26,"height":27,"isVideo":28},{"id":72,"slug":73,"title":74,"summary":75,"description":76,"videoPlayer":77},"HUugc2K_TPGgIrwirlQiWg","bmw-m4cs-vr46","BMW M4 CS Edition VR46","\u003Cp>The M4 CS Edition VR46 reveal: sound design and mix for two legends at once.\u003C\u002Fp>","\u003Cp>The #46 turned 46, and BMW M built him a present: the M4 CS Edition VR46, limited to 46 cars. For the launch film we delivered sound design and mix worthy of both legends, the snarl of the straight-six and the legacy of The Doctor, wrapped into one.\u003C\u002Fp>",{"videoUrl":78,"defaultVolume":21,"isEmbed":22,"thumbnail":79,"thumbnailXs":82},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2025\u002Fbmw\u002Fm4cs\u002FBMW_M4CS_VR46_MAIN_TL15_82Sec_ST_MIX_v6_250307.m3u8",{"data":80,"alt":29},{"src":81,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2025\u002Fbmw\u002Fm4cs\u002FBMW_M4CS_VR46_MAIN_TL15_82Sec_ST_MIX_v6_250307_preview.mp4",{"data":83,"alt":29},{"src":81,"width":26,"height":27,"isVideo":28},[85,98,111,124,138,151,164,177,190,204,218,232,246,259,273,287,301,315,329,343,357,371,385,399,413,426,440,454,468,482,496,510,524,538,552,566,579,592,605,618,632,646,660,674,687,701,715,729,742,756,770,783,797,811,825,838,852],{"hasBeenSelected":22,"data":86},{"id":87,"slug":88,"title":35,"summary":89,"description":90,"videoPlayer":91},"XMHBl5ZSTiKaO4kSrpxyxw","marvels-wolverine-intro","\u003Cp>Sound design and mix for Marvel's Wolverine's opening jump.\u003C\u002Fp>","\u003Cp>Marvel's Wolverine opens exactly how it means to go on: Logan mid-argument with Sabretooth, then out the door and into freefall, saluting Victor with the middle claw on the way down. The first of 4+ hours of cinematics we designed and mixed across the game, wind, engines and the calm of a man who knows the landing won't kill him.\u003C\u002Fp>",{"videoUrl":92,"defaultVolume":21,"isEmbed":22,"thumbnail":93,"thumbnailXs":96},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Fintro\u002FWOLV_Intro_MUX_20260926.m3u8",{"data":94,"alt":29},{"src":95,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Fintro\u002FWOLV_Intro_MUX_20260926_preview.mp4",{"data":97,"alt":29},{"src":95,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":99},{"id":100,"slug":101,"title":35,"summary":102,"description":103,"videoPlayer":104},"Fs6jmnAzSuCxJKVcb-Vb4w","marvels-wolverine-arkady-intro","\u003Cp>Omega Red makes an entrance, with sound by SJS.\u003C\u002Fp>","\u003Cp>Arkady announces himself the Omega Red way: tentacles into the VTOL, Essex ripped out mid-flight. Logan follows through a glass ceiling, and the squaring-off begins as Arkady drains the life from his catch. One of the 4+ hours of cinematics we designed and mixed for Marvel's Wolverine, whipping coils, shattering glass and a very bad man at his work.\u003C\u002Fp>",{"videoUrl":105,"defaultVolume":21,"isEmbed":22,"thumbnail":106,"thumbnailXs":109},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Farkadyintro\u002FWOLV_ArkadyIntro_MUX_20260926.m3u8",{"data":107,"alt":29},{"src":108,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Farkadyintro\u002FWOLV_ArkadyIntro_MUX_20260926_preview.mp4",{"data":110,"alt":29},{"src":108,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":112},{"id":113,"slug":114,"title":35,"summary":115,"description":116,"videoPlayer":117},"TssVT-LfTgOqQJk8J7Amgw","marvels-wolverine-signal","\u003Cp>Logan brings the tower down, and rides it: sound by SJS.\u003C\u002Fp>","\u003Cp>Logan takes out Trask's signal tower the direct way: claws in first, then a scramble down wires and scaffolding as the whole thing gives way around him. QTE into full collapse, one of the 4+ hours of cinematics we designed and mixed for Marvel's Wolverine, groaning steel, snapping cable and a very long way down.\u003C\u002Fp>",{"videoUrl":118,"defaultVolume":21,"isEmbed":22,"thumbnail":119,"thumbnailXs":122},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Fsignal\u002FWOLV_Signal_MUX_20260925.m3u8",{"data":120,"alt":29},{"src":121,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Fsignal\u002FWOLV_Signal_MUX_20260925_preview.mp4",{"data":123,"alt":29},{"src":121,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":125},{"id":126,"slug":127,"title":128,"summary":129,"description":130,"videoPlayer":131},"bBF8ZsSHQHKKc_KZTjhL3A","star-wars-jedi-survivor-escape","Star Wars Jedi: Survivor","\u003Cp>TIE fighters in full scream: the Coruscant escape, with sound by SJS.\u003C\u002Fp>","\u003Cp>Sound design and mix for Jedi: Survivor's Coruscant escape: a desperate climb out of the city with TIE fighters in pursuit. Few sounds in cinema are as recognisable as a TIE at full scream, and the chase had to honour every decibel of that heritage. Part of our work across all cinematics in the game.\u003C\u002Fp>",{"videoUrl":132,"defaultVolume":21,"isEmbed":22,"thumbnail":133,"thumbnailXs":136},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fjedi2\u002FEscape\u002F014000_COR_Escape_MUX_20260925.m3u8",{"data":134,"alt":29},{"src":135,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fjedi2\u002FEscape\u002F014000_COR_Escape_MUX_20260925_preview.mp4",{"data":137,"alt":29},{"src":135,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":139},{"id":140,"slug":141,"title":128,"summary":142,"description":143,"videoPlayer":144},"QinhwbWATFW1UyRayMQTQA","star-wars-jedi-survivor-crash-landing","\u003Cp>Cal and BD-1's rough arrival on Koboh, with sound by SJS.\u003C\u002Fp>","\u003Cp>The Mantis comes down hard. Cal's crash landing on Koboh strands him at the edge of the galaxy, and our sound design and mix carries the fall: failing systems, screaming metal, and the quiet of an unfamiliar planet once the dust settles. One of every cinematic in Star Wars Jedi: Survivor, all with sound by SJS.\u003C\u002Fp>",{"videoUrl":145,"defaultVolume":21,"isEmbed":22,"thumbnail":146,"thumbnailXs":149},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fjedi2\u002FCrashLandingSpaceIntro\u002F020010_COW_CrashLandingSpaceIntro_MUX_20260925.m3u8",{"data":147,"alt":29},{"src":148,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fjedi2\u002FCrashLandingSpaceIntro\u002F020010_COW_CrashLandingSpaceIntro_MUX_20260925_preview.mp4",{"data":150,"alt":29},{"src":148,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":152},{"id":153,"slug":154,"title":35,"summary":155,"description":156,"videoPlayer":157},"N0-PL_WYSdmQ379mrgG5Xg","marvels-wolverine-death-comes-to-death","\u003Cp>War outside, whispers within: sound by SJS.\u003C\u002Fp>","\u003Cp>Death comes to death. Lady Deathstrike's blade saps Logan's healing, Jean holds the line against The Hand, and the Helix Engine becomes his only way back, with a voice inside it that raises more questions than it answers. Sound design and mix by SJS, part of our 4+ hours of cinematics across Marvel's Wolverine, from helicopter chaos to something far quieter and stranger.\u003C\u002Fp>",{"videoUrl":158,"defaultVolume":21,"isEmbed":22,"thumbnail":159,"thumbnailXs":162},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Floganstabbed\u002FWOLV_LoganStabbed_MUX_20260924.m3u8",{"data":160,"alt":29},{"src":161,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Floganstabbed\u002FWOLV_LoganStabbed_MUX_20260924_preview.mp4",{"data":163,"alt":29},{"src":161,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":165},{"id":166,"slug":167,"title":35,"summary":168,"description":169,"videoPlayer":170},"W49MvV-GThyBUcnnTYn6qg","marvels-wolverine-sentineldecap","\u003Cp>Wolverine decapitates a Sentinel, from the inside: sound by SJS.\u003C\u002Fp>","\u003Cp>Wolverine versus a Sentinel: laser eyes, torn cables, and a head that doesn't stay on. Sound design and mix by SJS for this interactive cinematic, part of our 4+ hours across Marvel's Wolverine, with the finish heard from inside the machine.\u003C\u002Fp>",{"videoUrl":171,"defaultVolume":21,"isEmbed":22,"thumbnail":172,"thumbnailXs":175},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Fsentdecap\u002FWOLV_SentinelDecap_MUX_20260922.m3u8",{"data":173,"alt":29},{"src":174,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Fsentdecap\u002FWOLV_SentinelDecap_MUX_20260922_preview.mp4",{"data":176,"alt":29},{"src":174,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":178},{"id":179,"slug":180,"title":35,"summary":181,"description":182,"videoPlayer":183},"aLtyEOmQQK6vXao3yQx8vg","marvels-wolverine-fastball","\u003Cp>Logan vs a VTOL, airborne: one of 4+ hours of cinematics by SJS.\u003C\u002Fp>","\u003Cp>The fastball special, with a twist: it's Sabretooth doing the throwing. Logan gets launched, the VTOL comes down, and years of bad blood get set aside for one perfect play. We delivered sound design and mix for all 4+ hours of cinematics in Marvel's Wolverine, and this one is claws, engines and gravity, in that order.\u003C\u002Fp>",{"videoUrl":184,"defaultVolume":21,"isEmbed":22,"thumbnail":185,"thumbnailXs":188},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Ffastball\u002FWOLV_Fastball_MUX_20260922.m3u8",{"data":186,"alt":29},{"src":187,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fwolverinecine\u002Ffastball\u002FWOLV_Fastball_MUX_20260922_preview.mp4",{"data":189,"alt":29},{"src":187,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":191},{"id":192,"slug":193,"title":194,"summary":195,"description":196,"videoPlayer":197},"aRmtV82jS3maMsWRQwRgkw","lego-horizon-adventures-announcement-trailer","LEGO Horizon Adventures","\u003Cp>Sound design and mix for the Lego Horizon Adventures announcement trailer.\u003C\u002Fp>","\u003Cp>Horizon goes Lego: Aloy, the machines and the wilds, all rebuilt in bricks. We delivered sound design and mix for the Lego Horizon Adventures announcement trailer, keeping the world recognisable while everything clicks, clatters and comes apart the Lego way.\u003C\u002Fp>",{"videoUrl":198,"defaultVolume":21,"isEmbed":22,"thumbnail":199,"thumbnailXs":202},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Flegoha\u002FOfficialLEGOHorizonAdventuresTrailer_2160p.m3u8",{"data":200,"alt":29},{"src":201,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Flegoha\u002FOfficialLEGOHorizonAdventuresTrailer_2160p_preview.mp4",{"data":203,"alt":29},{"src":201,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":205},{"id":206,"slug":207,"title":208,"summary":209,"description":210,"videoPlayer":211},"UiW8HM3LSSGiIi94I-keaQ","nissan-pathfinder-2022","Nissan Pathfinder (2022)","\u003Cp>The Pathfinder earns its badge, with sound by SJS.\u003C\u002Fp>","\u003Cp>The 2022 Nissan Pathfinder, doing what the name promises. We delivered sound design and mix for the commercial: tyres on rock, dirt and gravel, an engine working through terrain, and a mix built to make capability sound effortless.\u003C\u002Fp>",{"videoUrl":212,"defaultVolume":21,"isEmbed":22,"thumbnail":213,"thumbnailXs":216},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Froot_path\u002FScrabble DC03_WW CONFORM_WEB_ST_MIX_210311b.m3u8",{"data":214,"alt":29},{"src":215,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Froot_path\u002FScrabble DC03_WW CONFORM_WEB_ST_MIX_210311b_preview.mp4",{"data":217,"alt":29},{"src":215,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":219},{"id":220,"slug":221,"title":222,"summary":223,"description":224,"videoPlayer":225},"M7q5AjTgThyKuTznb1dKNQ","demons-souls-gameplay-trailer","Demon's Souls (2020)","\u003Cp>The Armored Spider, Flamelurker, Rockworm and magic on show: sound design by SJS\u003C\u002Fp>","\u003Cp>Demon's Souls' second gameplay trailer features our sound design throughout: the Armored Spider, Rockworm and Flamelurker fights, plus the player's magic. Part of our wider work across the remake's bosses, spells and cinematics.\u003C\u002Fp>",{"videoUrl":226,"defaultVolume":21,"isEmbed":22,"thumbnail":227,"thumbnailXs":230},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002FDESO_GP2_EN_US_FULL_PRE_100_YT_4K.m3u8",{"data":228,"alt":29},{"src":229,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002FDESO_GP2_EN_US_FULL_PRE_100_YT_4K_preview.mp4",{"data":231,"alt":29},{"src":229,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":233},{"id":234,"slug":235,"title":236,"summary":237,"description":238,"videoPlayer":239},"baHq3gNPQsGkDetJ-UKeXQ","begone-beast-ea-trailer","Begone Beast","\u003Cp>Snacks, flashlights and friendship vs demons, Begone Beasts Early Announcement Trailer.\u003C\u002Fp>","\u003Cp>A rift to the nightmare world opens under sleepy Pennybrook, and four kids with snacks and flashlights are the last line of defence. We delivered sound design and mix for Begone Beast's Early Access announcement. Hordes of demons, ancient beasts, and a gang of misfit kids armed with the terrifying power of friendship and food.\u003C\u002Fp>",{"videoUrl":240,"defaultVolume":21,"isEmbed":22,"thumbnail":241,"thumbnailXs":244},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fbegonebeast\u002Fbegonebeast_MUX_20260911.mp4.m3u8",{"data":242,"alt":29},{"src":243,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fbegonebeast\u002Fbegonebeast_MUX_20260911.mp4_preview.mp4",{"data":245,"alt":29},{"src":243,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":247},{"id":248,"slug":249,"title":35,"summary":250,"description":251,"videoPlayer":252},"G72M9dKWTFa8dH0WDQY-pg","marvels-wolverine-live-action","\u003Cp>Sound design and mix for Marvel's Wolverine's live action launch trailer\u003C\u002Fp>","\u003Cp>For Marvel's Wolverine's live action trailer, we delivered sound design and mix, real-world grit for launch marketing on the biggest screens, capping our work across every cinematic in the game itself.\u003C\u002Fp>",{"videoUrl":253,"defaultVolume":21,"isEmbed":22,"thumbnail":254,"thumbnailXs":257},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fmw_trailers\u002Fwolverine_live_action.m3u8",{"data":255,"alt":29},{"src":256,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fmw_trailers\u002Fwolverine_live_action_preview.mp4",{"data":258,"alt":29},{"src":256,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":260},{"id":261,"slug":262,"title":263,"summary":264,"description":265,"videoPlayer":266},"ZPybIDHmSKeQfJddqbBGnA","god-of-war-ragnarok-story","God of War Ragnarök: Story Trailer","\u003Cp>Prophecy, war and family: Ragnarök's story trailer with sound by SJS.\u003C\u002Fp>","\u003Cp>The story trailer for God of War Ragnarök carries the full weight of the saga: prophecy, war between the realms, and a father and son running out of time. Sound design and mix by SJS.\u003C\u002Fp>",{"videoUrl":267,"defaultVolume":21,"isEmbed":22,"thumbnail":268,"thumbnailXs":271},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fint9_trailers\u002Fstory\u002FGOWR_STORY_EN_US_FULL_4K_2997f_v056_WS.m3u8",{"data":269,"alt":29},{"src":270,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fint9_trailers\u002Fstory\u002FGOWR_STORY_EN_US_FULL_4K_2997f_v056_WS_preview.mp4",{"data":272,"alt":29},{"src":270,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":274},{"id":275,"slug":276,"title":277,"summary":278,"description":279,"videoPlayer":280},"OQpP_bE3TLqRTkNPC0inHg","god-of-war-ragnarok-father-and-son","God of War Ragnarök: Father & Son","\u003Cp>Ragnarök on TV screens everywhere, with sound by SJS.\u003C\u002Fp>","\u003Cp>The Father and Son trailer is Ragnarök distilled: a fully pre-rendered cinematic piece built for TV and theatrical spots, where every second had to earn its place. We delivered sound design and mix.\u003C\u002Fp>",{"videoUrl":281,"defaultVolume":21,"isEmbed":22,"thumbnail":282,"thumbnailXs":285},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fint9_trailers\u002Ffatherson\u002FGOWR_FATHER_SON_CINEMATIC_EN_US_100_YT.m3u8",{"data":283,"alt":29},{"src":284,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fint9_trailers\u002Ffatherson\u002FGOWR_FATHER_SON_CINEMATIC_EN_US_100_YT_preview.mp4",{"data":286,"alt":29},{"src":284,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":288},{"id":289,"slug":290,"title":291,"summary":292,"description":293,"videoPlayer":294},"AqFuWFXxS_aPWuzJzfLEvg","god-of-war-ragnarok-first-look","God of War Ragnarök: First Look Trailer","\u003Cp>The first look at Fimbulwinter, with sound by SJS.\u003C\u002Fp>","\u003Cp>Ragnarök is coming. The reveal trailer for God of War Ragnarök gave the world its first look at Kratos and Atreus in the Fimbulwinter, and we delivered sound design and mix.\u003C\u002Fp>",{"videoUrl":295,"defaultVolume":21,"isEmbed":22,"thumbnail":296,"thumbnailXs":299},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fint9_trailers\u002Freveal\u002FGOWR_FIRST_LOOK_EN_US_FULL_4K_2997f_001.m3u8",{"data":297,"alt":29},{"src":298,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fint9_trailers\u002Freveal\u002FGOWR_FIRST_LOOK_EN_US_FULL_4K_2997f_001_preview.mp4",{"data":300,"alt":29},{"src":298,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":302},{"id":303,"slug":304,"title":305,"summary":306,"description":307,"videoPlayer":308},"V2bqHWlTSueActvX1NBvyA","horizon-forbidden-west-new-threats","Horizon: Forbidden West","\u003Cp>Sound design and mix for the New Threats trailer, plus cinematic work across the title.\u003C\u002Fp>","\u003Cp>\u003Cspan>New machines, new \u003C\u002Fspan>\u003Cspan>tribes, new ways to die in the \u003C\u002Fspan>\u003Cspan>Forbidden West. We delivered sound \u003C\u002Fspan>\u003Cspan>design and mix for the New Threats \u003C\u002Fspan>\u003Cspan>gameplay trailer, and cinematic sound \u003C\u002Fspan>\u003Cspan>design across the title itself.\u003C\u002Fspan>\u003C\u002Fp>",{"videoUrl":309,"defaultVolume":21,"isEmbed":22,"thumbnail":310,"thumbnailXs":313},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fhfw_newthreats\u002FGameplay_EventVersion_MUX_211111.m3u8",{"data":311,"alt":29},{"src":312,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fhfw_newthreats\u002FGameplay_EventVersion_MUX_211111_preview.mp4",{"data":314,"alt":29},{"src":312,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":316},{"id":317,"slug":318,"title":319,"summary":320,"description":321,"videoPlayer":322},"LPZpL2m_TlOkQdnCS25axg","ford-bronco","Ford Bronco Sport \"You Will\"","\u003Cp>Ford's \"You Will\" spot, with sound by SJS.\u003C\u002Fp>","\u003Cp>Ford's \"You Will\" campaign for the Bronco Sport is all motion: running, riding, climbing, defiance in every stride. The approach was honesty: real breath, real trail, real effort, with nothing overproduced in the way. We delivered sound design and mix.\u003C\u002Fp>",{"videoUrl":323,"defaultVolume":21,"isEmbed":22,"thumbnail":324,"thumbnailXs":327},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fford\u002Fbronco_freedom\u002FFord_Bronco_mux.m3u8",{"data":325,"alt":29},{"src":326,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fford\u002Fbronco_freedom\u002FFord_Bronco_mux_preview.mp4",{"data":328,"alt":29},{"src":326,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":330},{"id":331,"slug":332,"title":333,"summary":334,"description":335,"videoPlayer":336},"QPMRqnO7QJ-rbHfZTLf9AA","mk1-scorpion-and-sub-zero","Mortal Kombat 1","\u003Cp>Ice vs ice, fire vs fire, across every MK1 cinematic by SJS.\u003C\u002Fp>","\u003Cp>\u003Cspan class=\"_animating_muyve_10\">Sub-Zero \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">and Scorpion walk into a bar, and meet \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">themselves. Mortal Kombat 1's timeline \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">war \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">puts the brothers face to face with \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">their evil counterparts, and this brawl \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">is one of every cinematic in the game \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">with sound design and mix by SJS.\u003C\u002Fspan>\u003C\u002Fp>",{"videoUrl":337,"defaultVolume":21,"isEmbed":22,"thumbnail":338,"thumbnailXs":341},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fmortalkombat\u002Fmk1\u002Fscosubintro\u002Fmk1_scosubintro_mux.m3u8",{"data":339,"alt":29},{"src":340,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fmortalkombat\u002Fmk1\u002Fscosubintro\u002Fmk1_scosubintro_mux_preview.mp4",{"data":342,"alt":29},{"src":340,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":344},{"id":345,"slug":346,"title":347,"summary":348,"description":349,"videoPlayer":350},"Un0uIBWjS-aN8CLMIKpJtg","ccp-birth-of-the-capsuleer"," EVE Online: Birth Of The Capsuleer","\u003Cp>Sound design, music and mix for the ritual at the heart of EVE Online\u003C\u002Fp>","\u003Cp>Birth of the Capsuleer follows one of sci-fi's strangest rituals: a pilot sealed in fluid, wired into a warship. We handled full audio creative, sound design, music and mix.\u003C\u002Fp>",{"videoUrl":351,"defaultVolume":21,"isEmbed":22,"thumbnail":352,"thumbnailXs":355},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2017\u002Fccpgames\u002Fbirth\u002Fccp_birthofthecapsuleer.m3u8",{"data":353,"alt":29},{"src":354,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2017\u002Fccpgames\u002Fbirth\u002Fccp_birthofthecapsuleer_preview.mp4",{"data":356,"alt":29},{"src":354,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":358},{"id":359,"slug":360,"title":361,"summary":362,"description":363,"videoPlayer":364},"SYkxbP5OQkCksPtArs6fNg","df-she"," Delta Force","\u003Cp>Season \"Break\" cinematic, a carnival of chaos, conducted: sound by SJS.\u003C\u002Fp>","\u003Cp>Delta Force's Break cinematic hands the season to its Master of Chaos, and we delivered sound design and mix for a carnival of violence.\u003C\u002Fp>",{"videoUrl":365,"defaultVolume":21,"isEmbed":22,"thumbnail":366,"thumbnailXs":369},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F250703_DF_she2PV_5040_2880\u002FDF_she2PV_5040_2880.m3u8",{"data":367,"alt":29},{"src":368,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F250703_DF_she2PV_5040_2880\u002FDF_she2PV_5040_2880_preview.mp4",{"data":370,"alt":29},{"src":368,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":372},{"id":373,"slug":374,"title":375,"summary":376,"description":377,"videoPlayer":378},"NfHqzXjFR1OfLy-AMyW9xA","no-law-gamescom-2026","NO LAW","\u003Cp>Sound design and mix for No Law's 2026 Gamescom gameplay trailer\u003C\u002Fp>","\u003Cp>Nobody sees him go in. Nobody sees him come out. No Law's Gamescom trailer introduces the Gardener, Port Desire's favourite ghost story, told through the city's chatter while he goes about his business. Sound design and mix by SJS, part of our full sound design across the game, with the gossip and the gunplay sharing one mix.\u003C\u002Fp>",{"videoUrl":379,"defaultVolume":21,"isEmbed":22,"thumbnail":380,"thumbnailXs":383},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fnolaw\u002Fgamescom2026\u002FNoLaw_GamescomTrailer_enUS_Full_3840x2160_MUX_ST.m3u8",{"data":381,"alt":29},{"src":382,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fnolaw\u002Fgamescom2026\u002FNoLaw_GamescomTrailer_enUS_Full_3840x2160_MUX_ST_preview.mp4",{"data":384,"alt":29},{"src":382,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":386},{"id":387,"slug":388,"title":389,"summary":390,"description":391,"videoPlayer":392},"d1wrcyQwTnqUaQQCgU9aYQ","fortnite-zero-crisis"," Zero Crisis: Fortnite","\u003Cp>A multiverse of icons, mixed one universe at a time: sound by SJS.\u003C\u002Fp>","\u003Cp>Directed by the Russo Brothers, Fortnite's Zero Crisis cinematic throws Agent Jones through a collapsing multiverse of pop culture icons: the Alien, Terminators, Kratos, Street Fighter and more. We delivered sound design and mix, and every universe had to sound like itself, xenomorph hiss, Spartan rage, arcade punch, all colliding in one reality-bending finale.\u003C\u002Fp>",{"videoUrl":393,"defaultVolume":21,"isEmbed":22,"thumbnail":394,"thumbnailXs":397},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Ffnite\u002Ffnite_zerocrisis_mux.m3u8",{"data":395,"alt":29},{"src":396,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Ffnite\u002Fzerocrisis_preview.mp4",{"data":398,"alt":29},{"src":396,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":400},{"id":401,"slug":402,"title":403,"summary":404,"description":405,"videoPlayer":406},"FnyzA1zARAiBlFioyP7qVw","ratchet-and-clank-base","Ratchet & Clank: Rift Apart","\u003Cp>From memory to monster: Rift Apart's centipede ambush.\u003C\u002Fp>","\u003Cp>Inside Clank's memories, Rivet discovers she isn't alone: another Lombax, another dimension, a mirror of her own life. Then a giant centipede tears through the base. We delivered sound design and mix for this cinematic, and every one across Rift Apart\u003C\u002Fp>",{"videoUrl":407,"defaultVolume":21,"isEmbed":22,"thumbnail":408,"thumbnailXs":411},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fratchet\u002Frift\u002Fbase\u002Frtcht_base_mux.m3u8",{"data":409,"alt":29},{"src":410,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fratchet\u002Frift\u002Fbase\u002Frtcht_base_mux_preview.mp4",{"data":412,"alt":29},{"src":410,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":414},{"id":415,"slug":416,"title":403,"summary":417,"description":418,"videoPlayer":419},"SDjATfCUSMalERdHCj1LVQ","ratchet-and-clank-fixer","\u003Cp>A giant robot with a gentle soul: the Fixer.\u003C\u002Fp>","\u003Cp>How do you make a skyscraper-sized robot feel small? Rift Apart's Fixer is a mythical machine that can mend anything except his own confidence, and we built the sound to match: enormous footsteps, groaning metal, and a personality that's all softness underneath. One of many cinematics we designed and mixed across the game.\u003C\u002Fp>",{"videoUrl":420,"defaultVolume":21,"isEmbed":22,"thumbnail":421,"thumbnailXs":424},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fratchet\u002Frift\u002Ffixer\u002Frtcht_fixer_mux.m3u8",{"data":422,"alt":29},{"src":423,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fratchet\u002Frift\u002Ffixer\u002Frtcht_fixer_mux_preview.mp4",{"data":425,"alt":29},{"src":423,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":427},{"id":428,"slug":429,"title":430,"summary":431,"description":432,"videoPlayer":433},"dsR1ghq8QcOAAhOKfELmgA","battlefield-6-x-top-gun","Battlefield 6 x Top Gun","\u003Cp>Sound design and mix for all cinematics in the Battlefield 6 x Top Gun crossover.\u003C\u002Fp>","\u003Cp>Sound design and mix for every cinematic in the Battlefield 6 x Top Gun crossover, including the Gauntlet mode briefing. Two icons of military spectacle in one event, and the audio splits the difference: Battlefield's grit married with Top Gun's swagger.\u003C\u002Fp>",{"videoUrl":434,"defaultVolume":21,"isEmbed":22,"thumbnail":435,"thumbnailXs":438},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fbf6tg\u002Ftg_gauntlet_intro_MUX_260714.m3u8",{"data":436,"alt":29},{"src":437,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fbf6tg\u002Ftg_gauntlet_intro_MUX_260714_preview.mp4",{"data":439,"alt":29},{"src":437,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":441},{"id":442,"slug":443,"title":444,"summary":445,"description":446,"videoPlayer":447},"fkx7mb4CT7yxc5lf6ArggQ","ascent-reveal"," The Ascent","\u003Cp>The first look at Veles, The Ascents Reveal Trailer, with sound by SJS.\u003C\u002Fp>","\u003Cp>First impressions of Veles: the reveal trailer that introduced The Ascent's dense, vertical cyberpunk world. Sound design and mix by SJS, as with everything across the title, announcing a new world by making it feel lived-in from the first frame.\u003C\u002Fp>",{"videoUrl":448,"defaultVolume":21,"isEmbed":22,"thumbnail":449,"thumbnailXs":452},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fascent\u002Fascent_reveal_h264.m3u8",{"data":450,"alt":29},{"src":451,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fascent\u002Fascent_reveal_h264_preview.mp4",{"data":453,"alt":29},{"src":451,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":455},{"id":456,"slug":457,"title":458,"summary":459,"description":460,"videoPlayer":461},"fmgT70kNQQeT1Ph6Ipshhw","thousand-suns-red"," RED: A Thousand Suns","\u003Cp>An execution in the desert, and judgment reversed: RED, with sound by SJS.\u003C\u002Fp>","\u003Cp>RED opens on an execution: a prisoner, her judges, and an alien desert as the courtroom. Then she casts judgment on them. Episode two of A Thousand Suns, the sci-fi anthology we handled all sound for, built from sand, ceremony and something far older than her accusers understand.\u003C\u002Fp>",{"videoUrl":462,"defaultVolume":21,"isEmbed":22,"thumbnail":463,"thumbnailXs":466},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F1ksuns_red\u002Fthousand_suns_red_atmos_mux.m3u8",{"data":464,"alt":29},{"src":465,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F1ksuns_red\u002Fthousand_suns_red_atmos_mux_preview.mp4",{"data":467,"alt":29},{"src":465,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":469},{"id":470,"slug":471,"title":472,"summary":473,"description":474,"videoPlayer":475},"HwIaqIn0QvejiYukJPhWKA","exodus-thousand-suns"," EXODUS: A Thousand Suns","\u003Cp>A lifetime beside the spaceport, listening to everyone else leave. EXODUS, with sound by SJS.\u003C\u002Fp>","\u003Cp>EXODUS follows a boy who lives beside the emigration spaceport, his house rattling with every ship that leaves without him. He grows old waiting for his turn. Episode three of A Thousand Suns, the anthology we handled all sound for, built on the roar of departures and the ache of staying behind.\u003C\u002Fp>",{"videoUrl":476,"defaultVolume":21,"isEmbed":22,"thumbnail":477,"thumbnailXs":480},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F1ksuns_exodus\u002Fthousand_suns_exodus_atmos_mux.m3u8",{"data":478,"alt":29},{"src":479,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F1ksuns_exodus\u002Fthousand_suns_exodus_atmos_mux_preview.mp4",{"data":481,"alt":29},{"src":479,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":483},{"id":484,"slug":485,"title":486,"summary":487,"description":488,"videoPlayer":489},"NAK2uxavR56I2c6WaYKk2g","thousand-suns-deal","DEAL: A Thousand Suns","\u003Cp>Samurai elegance, Nordic dreams: DEAL from A Thousand Suns, all sound by SJS.\u003C\u002Fp>","\u003Cp>A rebel on the run, a fight choreographed like a samurai film and finished like an ancient Nordic abstract dream. DEAL is the fourth episode of A Thousand Suns, the sci-fi anthology we handled all sound for, and its blend of elegance and violence runs right through the audio.\u003C\u002Fp>",{"videoUrl":490,"defaultVolume":21,"isEmbed":22,"thumbnail":491,"thumbnailXs":494},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F1ksuns_deal\u002Fthousand_suns_deal_atmos_mux.m3u8",{"data":492,"alt":29},{"src":493,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F1ksuns_deal\u002Fthousand_suns_deal_atmos_mux_preview.mp4",{"data":495,"alt":29},{"src":493,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":497},{"id":498,"slug":499,"title":500,"summary":501,"description":502,"videoPlayer":503},"JoB2__aFSrysKgQMWAxQLA","thousand-suns-ice"," ICE: A Thousand Suns","\u003Cp>From frozen silence to something colossal: ICE, with sound by SJS\u003C\u002Fp>","\u003Cp>A lone scout crosses a frozen world, and the silence doesn't last. ICE opens A Thousand Suns, the sci-fi anthology we handled all sound for, and its audio runs the full arc: wind, ice and isolation, until something vast wakes beneath it.\u003C\u002Fp>",{"videoUrl":504,"defaultVolume":21,"isEmbed":22,"thumbnail":505,"thumbnailXs":508},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F1ksuns_ice\u002Fthousand_suns_ice_atmos_mux.m3u8",{"data":506,"alt":29},{"src":507,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F1ksuns_ice\u002Fthousand_suns_ice_atmos_mux_preview.mp4",{"data":509,"alt":29},{"src":507,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":511},{"id":512,"slug":513,"title":514,"summary":515,"description":516,"videoPlayer":517},"NueJuiyTRfqap12ZLoNTaA","forza-horizon-6-ferrari","FH6: Ferrari J50","\u003Cp>Automotive audio, sound design and mix for the ten-of-a-kind Ferrari J50 in Forza Horizon 6.\u003C\u002Fp>","\u003Cp>Only ten Ferrari J50s exist, built to mark fifty years of Ferrari in Japan. For its Forza Horizon 6 trailer we delivered automotive audio, sound design and mix, giving one of the rarest Ferraris ever made a voice most people will only ever hear in this trailer\u003C\u002Fp>",{"videoUrl":518,"defaultVolume":21,"isEmbed":22,"thumbnail":519,"thumbnailXs":522},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Ffh6\u002Fferrarij50\u002Fforte_ferrarij50.m3u8",{"data":520,"alt":29},{"src":521,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Ffh6\u002Fferrarij50\u002Fforte_ferrarij50_preview.mp4",{"data":523,"alt":29},{"src":521,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":525},{"id":526,"slug":527,"title":528,"summary":529,"description":530,"videoPlayer":531},"ZzDp8lPCSKCJcXyIrKOo5g","forza-horizon-6-land-cruiser","FH6: Toyota Land Cruiser","\u003Cp>Automotive audio and full trailer mix for the Toyota Land Cruiser in Forza Horizon 6\u003C\u002Fp>","\u003Cp>The Toyota Land Cruiser takes on Forza Horizon 6's Japan, with sound by SJS. An off-road icon, given the audio to match the scenery.\u003C\u002Fp>",{"videoUrl":532,"defaultVolume":21,"isEmbed":22,"thumbnail":533,"thumbnailXs":536},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Ffh6\u002Flandcruiser\u002FForte_LandCruiser_v3.01.m3u8",{"data":534,"alt":29},{"src":535,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Ffh6\u002Flandcruiser\u002FForte_LandCruiser_v3.01_preview.mp4",{"data":537,"alt":29},{"src":535,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":539},{"id":540,"slug":541,"title":542,"summary":543,"description":544,"videoPlayer":545},"LzWv_5XfQb-v1_gFa7NwGA","lamborghini-temerario-or-forza-horizon-6","FH6: Lamborghini Temerario","\u003Cp>The Lamborghini Temerario come Forza Horizon 6, with sound by SJS\u003C\u002Fp>","\u003Cp>The Lamborghini Temerario arrives in Forza Horizon 6, with sound by SJS. A V8 hybrid that revs to 10,000rpm!!!\u003C\u002Fp>",{"videoUrl":546,"defaultVolume":21,"isEmbed":22,"thumbnail":547,"thumbnailXs":550},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Ffh6\u002Flambo\u002FForte_CarVideo5_ND_v3.02_ST_MIX_260609_mux.m3u8",{"data":548,"alt":29},{"src":549,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Ffh6\u002Flambo\u002FForte_CarVideo5_ND_v3.02_ST_MIX_260609_mux_preview.mp4",{"data":551,"alt":29},{"src":549,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":553},{"id":554,"slug":555,"title":556,"summary":557,"description":558,"videoPlayer":559},"DVA308JhQr-cJrFys1rbog","forza-horizon-6-gtr-nismo","FH6: Nissan GT-R NISMO","\u003Cp>Automotive audio, sound design and mix for the GT-R NISMO trailer: lofi calm into full aggression\u003C\u002Fp>","\u003Cp>Automotive audio, sound design and mix for the GT-R NISMO in Forza Horizon 6. It starts lofi and dreamy, all Japans serene streets, then the twin-turbo V6 wakes up and the whole trailer changes gear.\u003C\u002Fp>",{"videoUrl":560,"defaultVolume":21,"isEmbed":22,"thumbnail":561,"thumbnailXs":564},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Ffh6\u002Fgtrnismo\u002Fforte_gtr_nismo.m3u8",{"data":562,"alt":29},{"src":563,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Ffh6\u002Fgtrnismo\u002Fforte_gtr_nismo_preview.mp4",{"data":565,"alt":29},{"src":563,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":567},{"id":568,"slug":569,"title":361,"summary":570,"description":571,"videoPlayer":572},"PZN-VojyTCuo5FmsA2yMxg","delta-force-haavk","\u003Cp>Sound design and mix for the Delta Force: Hawk Ops cinematic trailer.\u003C\u002Fp>","\u003Cp>Sound design and mix for the cinematic trailer announcing Delta Force: Hawk Ops. A monologue about fear, and the firepower to justify it, our job was balancing the quiet menace of the words against the chaos of 2035's battlefield.\u003C\u002Fp>",{"videoUrl":573,"defaultVolume":21,"isEmbed":22,"thumbnail":574,"thumbnailXs":577},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fhaavk_atmos\u002FHAAVK_0930_h265_muxxed.m3u8",{"data":575,"alt":29},{"src":576,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fdelta\u002Fhaavk_atmos\u002FHAAVK_0930_h265_muxxed_preview.mp4",{"data":578,"alt":29},{"src":576,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":580},{"id":581,"slug":582,"title":444,"summary":583,"description":584,"videoPlayer":585},"R6jsgiaIQPStqevp368VyQ","ascent-coop","\u003Cp>Four mercs, one arcology: co-op trailer chaos with sound by SJS.\u003C\u002Fp>","\u003Cp>The Ascent is better with backup, and the co-op trailer proves it: four mercs, one arcology, maximum chaos. Sound design and mix by SJS, part of our full audio work across the game, where more players just means more to blow up.\u003C\u002Fp>",{"videoUrl":586,"defaultVolume":21,"isEmbed":22,"thumbnail":587,"thumbnailXs":590},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fascent\u002Fascent_coop_h264.m3u8",{"data":588,"alt":29},{"src":589,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Feu.serve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fascent\u002Fascent_coop_h264_preview.mp4",{"data":591,"alt":29},{"src":589,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":593},{"id":594,"slug":595,"title":375,"summary":596,"description":597,"videoPlayer":598},"XBx259HMR7msHVXN4SBFYg","no-law-trailer","\u003Cp>Full sound design for No Law and its sweltering Reveal Trailer in the cyberpunk city, Port Desire\u003C\u002Fp>","\u003Cp>Welcome to Port Desire: a dense, dripping sprawl where neon meets jungle and everything's for sale. We're delivering full sound design for No Law, a cyberpunk immersive sim, starting with the reveal trailer that introduced the city to the world.\u003C\u002Fp>",{"videoUrl":599,"defaultVolume":21,"isEmbed":22,"thumbnail":600,"thumbnailXs":603},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fnolaw\u002Ftgareveal\u002FImpact_90s_v35_ng_ms_gam_251121_finalMix_finalCard_h264_g24_pcm_5994fps.m3u8",{"data":601,"alt":29},{"src":602,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fnolaw\u002Ftgareveal\u002FImpact_90s_v35_ng_ms_gam_251121_finalMix_finalCard_h264_g24_pcm_5994fps_preview.mp4",{"data":604,"alt":29},{"src":602,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":606},{"id":607,"slug":608,"title":444,"summary":609,"description":610,"videoPlayer":611},"BV-TdbbeQhOuk7V6J7g6kg","ascent-launch","\u003Cp>Sound design and mix for The Ascent's launch trailer, and the whole game behind it.\u003C\u002Fp>","\u003Cp>The Ascent launches you into Veles, a cyberpunk arcology where the megacorp that owned everything just collapsed. We delivered sound design and mix for the launch trailer, and for the entire game behind it, every gunfight, crowd and neon-drenched district built by SJS.\u003C\u002Fp>",{"videoUrl":612,"defaultVolume":21,"isEmbed":22,"thumbnail":613,"thumbnailXs":616},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fascent\u002Fascent_launch_h264.m3u8",{"data":614,"alt":29},{"src":615,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fascent\u002Fascent_launch_h264_preview.mp4",{"data":617,"alt":29},{"src":615,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":619},{"id":620,"slug":621,"title":622,"summary":623,"description":624,"videoPlayer":625},"XkojHKeiRcSqB1_1sDe9gw","marvel-wolverine-reveal","Marvel’s Wolverine","\u003Cp>The gameplay trailer that unleashed Insomniac's Logan, with sound by SJS\u003C\u002Fp>","\u003Cp>Wolverine doesn't do restraint, and neither did we. Alongside sound design and mix for all cinematics across Marvel's Wolverine, we handled the gameplay trailer that introduced Insomniac's Logan to the world: brutal, feral and unmistakably him.\u003C\u002Fp>",{"videoUrl":626,"defaultVolume":21,"isEmbed":22,"thumbnail":627,"thumbnailXs":630},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fmw_trailers\u002Fre-reveal\u002FWhisky_ReReveal_MUXED.m3u8",{"data":628,"alt":29},{"src":629,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fmw_trailers\u002Fre-reveal\u002FWhisky_ReReveal_MUXED_preview.mp4",{"data":631,"alt":29},{"src":629,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":633},{"id":634,"slug":635,"title":636,"summary":637,"description":638,"videoPlayer":639},"bq8OsDeRRXiZkyTxknN-Og","bf6-story","Battlefield 6","\u003Cp>Sound design and mix for the Battlefield 6 campaign cinematics, built to make the tension rise.\u003C\u002Fp>","\u003Cp>EA trusted us with its cinematics for Battlefield 6, providing sound design and mix across the campaign's story beats. Our job was simple to say and hard to do: make the tension rise through storytelling in the sound.\u003C\u002Fp>",{"videoUrl":640,"defaultVolume":21,"isEmbed":22,"thumbnail":641,"thumbnailXs":644},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2025\u002Fglacier\u002Fframestorycs1\u002FGlacier_CS1_Grade_posting_080825_MUXED_BARS.m3u8",{"data":642,"alt":29},{"src":643,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2025\u002Fglacier\u002Fframestorycs1\u002FGlacier_CS1_Grade_posting_080825_MUXED_BARS_preview.mp4",{"data":645,"alt":29},{"src":643,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":647},{"id":648,"slug":649,"title":650,"summary":651,"description":652,"videoPlayer":653},"WynvUeKxQHWGHb8M2aBuZA","returnal-ship-crash","Returnal","\u003Cp>Sound design and mix for Returnal's crash-landing intro cinematic.\u003C\u002Fp>","\u003Cp>Selene's ship falls out of the sky, Atropos rushes up to meet it, and the loop begins. We delivered sound design and mix for Returnal's crash-landing intro, part of our work across every cinematic in the game, alongside boss and weapon sound design with PlayStation Studios Sound.\u003C\u002Fp>",{"videoUrl":654,"defaultVolume":21,"isEmbed":22,"thumbnail":655,"thumbnailXs":658},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Freturnal\u002Fshipcrash\u002Freturnal_shipcrash_mux.m3u8",{"data":656,"alt":29},{"src":657,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Freturnal\u002Fshipcrash\u002Freturnal_shipcrash_mux_preview.mp4",{"data":659,"alt":29},{"src":657,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":661},{"id":662,"slug":663,"title":664,"summary":665,"description":666,"videoPlayer":667},"Fscr0KDpSkCC6zV0t-r_uA","halo-infinite-intro","Halo Infinite","\u003Cp>The Chief cast into the void: Halo Infinite's intro, with sound by SJS.\u003C\u002Fp>","\u003Cp>How do you open a Halo game? By losing. The Chief cast into space, the UNSC in ruins, and audio built to make the silence as heavy as the battle before it. We handled the intro cinematic alongside all cinematics in Halo Infinite, with weapon sound design and more in collaboration with 343 Industries.\u003C\u002Fp>",{"videoUrl":668,"defaultVolume":21,"isEmbed":22,"thumbnail":669,"thumbnailXs":672},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fhalo\u002Finfinite\u002Fintro\u002Fhaloinf_intro_mux.m3u8",{"data":670,"alt":29},{"src":671,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fhalo\u002Finfinite\u002Fintro\u002Fhaloinf_intro_mux_preview.mp4",{"data":673,"alt":29},{"src":671,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":675},{"id":676,"slug":677,"title":664,"summary":678,"description":679,"videoPlayer":680},"Onbp7bePSRSQYAF20Pd7Iw","halo-infinite-academy","\u003Cp>From a burning London to the Spartan it forged, with sound by SJS.\u003C\u002Fp>","\u003Cp>For Halo Infinite's Academy cinematic, we delivered sound design and mix across two timelines: young Laurette hiding in a London torn apart by the Covenant, and Commander Agryna inspiring new Spartans decades later.\u003C\u002Fp>",{"videoUrl":681,"defaultVolume":21,"isEmbed":22,"thumbnail":682,"thumbnailXs":685},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fhalo\u002Finfinite\u002Facademy\u002Fhaloinf_academy_mux.m3u8",{"data":683,"alt":29},{"src":684,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fhalo\u002Finfinite\u002Facademy\u002Fhaloinf_academy_mux_preview.mp4",{"data":686,"alt":29},{"src":684,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":688},{"id":689,"slug":690,"title":691,"summary":692,"description":693,"videoPlayer":694},"ZgQ27hw0TOSIs1LU6tRVZA","spider-man-2-chapel","Marvel's Spider-Man 2","\u003Cp>The bell that hurts: one of many Spider-Man 2 cinematic by SJS.\u003C\u002Fp>","\u003Cp>Some scenes hand the story to sound, and this is one of them. As Kraven hunts Spider-Man through a chapel, the toll of a bell reveals the symbiote's weakness, agony you can hear. We delivered sound design and mix for every cinematic in Marvel's Spider-Man 2, and this one is where audio is the plot.\u003C\u002Fp>",{"videoUrl":695,"defaultVolume":21,"isEmbed":22,"thumbnail":696,"thumbnailXs":699},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fspiderman2\u002Fchapel\u002Fsp2_chapel_mux.m3u8",{"data":697,"alt":29},{"src":698,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fspiderman2\u002Fchapel\u002Fsp2_chapel_mux_preview.mp4",{"data":700,"alt":29},{"src":698,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":702},{"id":703,"slug":704,"title":705,"summary":706,"description":707,"videoPlayer":708},"KIVBYTQzRRKltVAT2ON2Hg","mortal-kombat-11-assault","Mortal Kombat 11","\u003Cp>Raiden versus the horde, one moment from 3.5+ hours of MK11 cinematics by SJS.\u003C\u002Fp>","\u003Cp>The assault on the Netherrealm: Special Forces storming a hell-fortress, and Raiden standing alone against a horde of demons. We delivered sound design and mix for all 3.5+ hours of cinematics in Mortal Kombat 11, and this one is all gunfire, brimstone and thunder, with the god of lightning as the centrepiece.\u003C\u002Fp>",{"videoUrl":709,"defaultVolume":21,"isEmbed":22,"thumbnail":710,"thumbnailXs":713},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fmortalkombat\u002Fmk11\u002Fassault\u002Fmk11_assault_mux.m3u8",{"data":711,"alt":29},{"src":712,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fmortalkombat\u002Fmk11\u002Fassault\u002Fmk11_assault_mux_preview.mp4",{"data":714,"alt":29},{"src":712,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":716},{"id":717,"slug":718,"title":719,"summary":720,"description":721,"videoPlayer":722},"JN6BnrQLQji_vLOdiXPvFw","modesto-announcement-teaser"," Star Wars: Fate of the Old Republic","\u003Cp>Teaser sound design and mix for a KOTOR sequel twenty years in the making.\u003C\u002Fp>","\u003Cp>How do you announce the sequel to Knights of the Old Republic series? Subtley. We provided sound design and mix for the Fate of the Old Republic teaser, debuting at the Game Awards 2025, letting atmosphere and slow-building mystery carry a reveal twenty years in the making.\u003C\u002Fp>",{"videoUrl":723,"defaultVolume":21,"isEmbed":22,"thumbnail":724,"thumbnailXs":727},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fmodesto\u002Fannounce\u002Fmodesto_announceteaser_r4.m3u8",{"data":725,"alt":29},{"src":726,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002F2026\u002Fmodesto\u002Fannounce\u002Fmodesto_announceteaser_r4_preview.mp4",{"data":728,"alt":29},{"src":726,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":730},{"id":731,"slug":732,"title":705,"summary":733,"description":734,"videoPlayer":735},"NN7pdUPuSu-IE72M-1lVPA","mortal-kombat-11-intro","\u003Cp>The decapitation that broke time: MK11's intro, with sound by SJS.\u003C\u002Fp>","\u003Cp>Mortal Kombat 11 opens with a god gone dark: Raiden torturing the fallen Shinnok, and taking his head as a warning to Earthrealm's enemies. We delivered sound design and mix for the intro, and for all 3.5+ hours of cinematics across the title, and this one sets the tone with dread, menace and one very final strike.\u003C\u002Fp>",{"videoUrl":736,"defaultVolume":21,"isEmbed":22,"thumbnail":737,"thumbnailXs":740},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fmortalkombat\u002Fmk11\u002Fintro\u002Fmk11_intro_mux.m3u8",{"data":738,"alt":29},{"src":739,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fmortalkombat\u002Fmk11\u002Fintro\u002Fmk11_intro_mux_preview.mp4",{"data":741,"alt":29},{"src":739,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":743},{"id":744,"slug":745,"title":746,"summary":747,"description":748,"videoPlayer":749},"AzGdLdVARFiB_oYFiM80HQ","fortnite-neymar","Fortnite: Neymar Jr","\u003Cp>A supercar, a siege, and one perfect volley: sound by SJS.\u003C\u002Fp>","\u003Cp>Only in Fortnite: Neymar Jr arrives mid-siege in a supercar and kicks a live grenade back where it came from. We delivered sound design and mix for the official trailer.\u003C\u002Fp>",{"videoUrl":750,"defaultVolume":21,"isEmbed":22,"thumbnail":751,"thumbnailXs":754},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Ffortnite\u002Fneymar\u002FFN_NEYMAR.m3u8",{"data":752,"alt":29},{"src":753,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Ffortnite\u002Fneymar\u002FFN_NEYMAR_preview.mp4",{"data":755,"alt":29},{"src":753,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":757},{"id":758,"slug":759,"title":760,"summary":761,"description":762,"videoPlayer":763},"A_iZEIROR1y7yRvBG11oVA","root-insurance","Bubba Wallace (ROOT)","\u003Cp>Bubba Wallace's story, told with restraint: sound by SJS.\u003C\u002Fp>","\u003Cp>Some projects carry more than a product. This Root Insurance commercial intercuts Bubba Wallace's racing career with the racism he faced on and off the track, from hostile radio chatter to national headlines. Our sound design and mix had one job: let the weight of it land, without ever getting in the way.\u003C\u002Fp>",{"videoUrl":764,"defaultVolume":21,"isEmbed":22,"thumbnail":765,"thumbnailXs":768},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Froot_bubbawallace\u002FROOT_BUBBAWALLACE_75_MASTER.m3u8",{"data":766,"alt":29},{"src":767,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Froot_bubbawallace\u002FROOT_BUBBAWALLACE_75_MASTER_preview.mp4",{"data":769,"alt":29},{"src":767,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":771},{"id":772,"slug":773,"title":222,"summary":774,"description":775,"videoPlayer":776},"dwxIXhPeQsWW9VHE5KSVsw","demons-souls-intro","\u003Cp>The fog rolls in: Demon's Souls' intro, with sound by SJS.\u003C\u002Fp>","\u003Cp>The Demon's Souls remake opens the way the original became legend: the colourless fog rolls in, the Old One stirs, and Boletaria falls. We delivered sound design and mix for the intro cinematic, rebuilding one of gaming's most portentous openings with the weight, rot and dread the PS5 generation demanded.\u003C\u002Fp>",{"videoUrl":777,"defaultVolume":21,"isEmbed":22,"thumbnail":778,"thumbnailXs":781},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fintro\u002Fcp11_intro_mux.m3u8",{"data":779,"alt":29},{"src":780,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fintro\u002Fcp11_intro_mux_preview.mp4",{"data":782,"alt":29},{"src":780,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":784},{"id":785,"slug":786,"title":787,"summary":788,"description":789,"videoPlayer":790},"Z0GwlrrRSa2UxKuLjtYewA","cuphead-vga","Cuphead: The Delicious Last Course","\u003Cp>Sound design for all of Cuphead and its DLC, plus the marionette trailer.\u003C\u002Fp>","\u003Cp>How do you announce the final course of Cuphead? Puppets, obviously. The Delicious Last Course release date trailer tells its tale through marionette theatre, and our sound design matched the craft: wooden footsteps, string-pulled slapstick, all the warmth of something made by hand. It's part of a much bigger credit, we delivered sound design for the entire game and DLC.\u003C\u002Fp>",{"videoUrl":791,"defaultVolume":21,"isEmbed":22,"thumbnail":792,"thumbnailXs":795},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcuphead\u002Fvga\u002FCuphead_VGA_Trailer.m3u8",{"data":793,"alt":29},{"src":794,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcuphead\u002Fvga\u002FCuphead_VGA_Trailer_preview.mp4",{"data":796,"alt":29},{"src":794,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":798},{"id":799,"slug":800,"title":801,"summary":802,"description":803,"videoPlayer":804},"ejwHx49wRa-ATeOTWCrveQ","fortnite-alien"," Fortnite: Ripley and Alien Xenomorph","\u003Cp>Sound design and mix for Ripley and the Xenomorph's Fortnite reveal.\u003C\u002Fp>","\u003Cp>Sound design and mix for Ripley and the Xenomorph's Fortnite reveal. Short, sharp, and true to the scariest sound signature in sci-fi.\u003C\u002Fp>",{"videoUrl":805,"defaultVolume":21,"isEmbed":22,"thumbnail":806,"thumbnailXs":809},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Ffortnite\u002Faliens\u002FFNBR_ALIENS_HD_MASTER_Prores4444.m3u8",{"data":807,"alt":29},{"src":808,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Ffortnite\u002Faliens\u002FFNBR_ALIENS_HD_MASTER_Prores4444_preview.mp4",{"data":810,"alt":29},{"src":808,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":812},{"id":813,"slug":814,"title":815,"summary":816,"description":817,"videoPlayer":818},"W2kdJTk5RFaNZtPBfz1PUA","the-crew-motorfest-lambo","The Crew Motorfest: Lamborghini","\u003Cp>Sound design and mix for Motorfest's live action Lamborghini intro.\u003C\u002Fp>","\u003Cp>The Crew Motorfest opens its Lamborghini story in live action, and real cars demand real sound. We delivered sound design and mix, the V10 howl, the theatre, the menace, built to make the raging bull feel every bit as untamed on film as it does in the game.\u003C\u002Fp>",{"videoUrl":819,"defaultVolume":21,"isEmbed":22,"thumbnail":820,"thumbnailXs":823},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcrewmotorfest\u002Fcrewfest_lambo_mux.m3u8",{"data":821,"alt":29},{"src":822,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcrewmotorfest\u002Fcrewfest_lambo_mux_preview.mp4",{"data":824,"alt":29},{"src":822,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":826},{"id":827,"slug":828,"title":222,"summary":829,"description":830,"videoPlayer":831},"FXdGHohpRqqu_DpOURX8_g","demons-souls-2020-misc-scenes","\u003Cp>Sound design on both sides of the fog wall, by SJS.\u003C\u002Fp>","\u003Cp>A Souls boss intro is a promise of pain, and the sound seals it. Our Demon's Souls credit runs deep: sound design and mix for boss intros and other cinematics, sound design for the major boss fights themselves, and every spell and miracle the player casts, the magic of Boletaria, built by SJS.\u003C\u002Fp>",{"videoUrl":832,"defaultVolume":21,"isEmbed":22,"thumbnail":833,"thumbnailXs":836},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fmisc\u002Fcp11_misc_scenes.m3u8",{"data":834,"alt":29},{"src":835,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fmisc\u002Fcp11_misc_scenes_preview.mp4",{"data":837,"alt":29},{"src":835,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":839},{"id":840,"slug":841,"title":842,"summary":843,"description":844,"videoPlayer":845},"C5Qo6W5JQlej8wuG6JUXFA","the-crew-motorfest-porsche","A Porsche Story: 911 Legacy","\u003Cp>Sound design and mix for 911's Legacy, by SJS.\u003C\u002Fp>","\u003Cp>Some cars have fans. The 911 has a bloodline. We handled sound design and mix on A Porsche Story: 911 Legacy, an ode to six decades of evolution, where every era of 911 had to sound true to its year.\u003C\u002Fp>",{"videoUrl":846,"defaultVolume":21,"isEmbed":22,"thumbnail":847,"thumbnailXs":850},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcrewmotorfest\u002Fcrewfest_porsche_mux.m3u8",{"data":848,"alt":29},{"src":849,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcrewmotorfest\u002Fcrewfest_porsche_mux_preview.mp4",{"data":851,"alt":29},{"src":849,"width":26,"height":27,"isVideo":28},{"hasBeenSelected":22,"data":853},{"id":854,"slug":855,"title":856,"summary":857,"description":858,"videoPlayer":859},"U6hX4n7uSIWRw6Xuoy6BCg","fortnite-the-master-chief"," Master Chief Joins The Fight In Fortnite","\u003Cp>A legend arrives, refrigerated: Chief in Fortnite, with sound by SJS.\u003C\u002Fp>","\u003Cp>How does a legend enter Fortnite? Refrigerated. Master Chief's arrival trailer hides the galaxy's greatest soldier in a stores appliance.\u003C\u002Fp>",{"videoUrl":860,"defaultVolume":21,"isEmbed":22,"thumbnail":861,"thumbnailXs":864},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Ffortnite\u002Fmc\u002FFN_MC.m3u8",{"data":862,"alt":29},{"src":863,"width":26,"height":27,"isVideo":28},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Ffortnite\u002Fmc\u002FFN_MC_preview.mp4",{"data":865,"alt":29},{"src":863,"width":26,"height":27,"isVideo":28},[867,868,869,870,871,872,873,874],"forza-horizon-6","car-commercials","fortnite","ratchet-and-clank","demons-souls-2020","star-wars-jedi-survivor","marvels-wolverine-playlist","a-thousand-suns-anthology",1791377394503]