[{"data":1,"prerenderedAt":72},["ShallowReactive",2],{"$fl90269cqxau6":3},{"seo":4,"playlist":8},{"title":5,"description":6,"image":7},"Demon's Souls: Cinematics, Creatures & Magic","Cinematics, creatures and magic sound design for Demon's Souls. Bluepoint's remake of a classic, and some of the most unsettling things we've ever made.",null,{"navTitle":9,"items":10},"Demon's Souls (2020)",[11,28,39,50,61],{"slug":12,"title":9,"summary":13,"description":14,"videoPlayer":15},"demons-souls-intro","\u003Cp>The fog rolls in: Demon's Souls' intro, with sound by SJS.\u003C\u002Fp>","\u003Cp>The Demon's Souls remake opens the way the original became legend: the colourless fog rolls in, the Old One stirs, and Boletaria falls. We delivered sound design and mix for the intro cinematic, rebuilding one of gaming's most portentous openings with the weight, rot and dread the PS5 generation demanded.\u003C\u002Fp>",{"videoUrl":16,"defaultVolume":17,"isEmbed":18,"thumbnail":19,"thumbnailXs":26},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fintro\u002Fcp11_intro_mux.m3u8",0.5,false,{"data":20,"alt":25},{"src":21,"width":22,"height":23,"isVideo":24},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fintro\u002Fcp11_intro_mux_preview.mp4",1920,1080,true,"",{"data":27,"alt":25},{"src":21,"width":22,"height":23,"isVideo":24},{"slug":29,"title":9,"summary":30,"description":31,"videoPlayer":32},"demons-souls-2020-misc-scenes","\u003Cp>Sound design on both sides of the fog wall, by SJS.\u003C\u002Fp>","\u003Cp>A Souls boss intro is a promise of pain, and the sound seals it. Our Demon's Souls credit runs deep: sound design and mix for boss intros and other cinematics, sound design for the major boss fights themselves, and every spell and miracle the player casts, the magic of Boletaria, built by SJS.\u003C\u002Fp>",{"videoUrl":33,"defaultVolume":17,"isEmbed":18,"thumbnail":34,"thumbnailXs":37},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fmisc\u002Fcp11_misc_scenes.m3u8",{"data":35,"alt":25},{"src":36,"width":22,"height":23,"isVideo":24},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fmisc\u002Fcp11_misc_scenes_preview.mp4",{"data":38,"alt":25},{"src":36,"width":22,"height":23,"isVideo":24},{"slug":40,"title":9,"summary":41,"description":42,"videoPlayer":43},"demons-souls-gameplay-trailer","\u003Cp>The Armored Spider, Flamelurker, Rockworm and magic on show: sound design by SJS\u003C\u002Fp>","\u003Cp>Demon's Souls' second gameplay trailer features our sound design throughout: the Armored Spider, Rockworm and Flamelurker fights, plus the player's magic. Part of our wider work across the remake's bosses, spells and cinematics.\u003C\u002Fp>",{"videoUrl":44,"defaultVolume":17,"isEmbed":18,"thumbnail":45,"thumbnailXs":48},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002FDESO_GP2_EN_US_FULL_PRE_100_YT_4K.m3u8",{"data":46,"alt":25},{"src":47,"width":22,"height":23,"isVideo":24},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002FDESO_GP2_EN_US_FULL_PRE_100_YT_4K_preview.mp4",{"data":49,"alt":25},{"src":47,"width":22,"height":23,"isVideo":24},{"slug":51,"title":9,"summary":52,"description":53,"videoPlayer":54},"demons-souls-2020-history","\u003Cp>Sound design and mix for Demon's Souls' History cinematic.\u003C\u002Fp>","\u003Cp>Sound design and mix for the History cinematic in the Demon's Souls remake: the world's downfall told through animated concept art. When the imagery is this restrained, sound carries the story, atmosphere, dread and narration doing what the frames leave unsaid.\u003C\u002Fp>",{"videoUrl":55,"defaultVolume":17,"isEmbed":18,"thumbnail":56,"thumbnailXs":59},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fhistory\u002Fcp11_history_mux.m3u8",{"data":57,"alt":25},{"src":58,"width":22,"height":23,"isVideo":24},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fhistory\u002Fcp11_history_mux_preview.mp4",{"data":60,"alt":25},{"src":58,"width":22,"height":23,"isVideo":24},{"slug":62,"title":9,"summary":63,"description":64,"videoPlayer":65},"demons-souls-2020-monumental","\u003Cp>Sound design and mix for Demon's Souls' Monumental cinematic.\u003C\u002Fp>","\u003Cp>\u003Cspan class=\"_animating_muyve_10\">We have long awaited \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">you, slayer of demons. The Monumental \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">cinematic hands you Demon's \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">Souls' entire mythology through one \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">frail, half-living voice: the Old One, \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">the fog, the six archstones. Sound \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">design and mix by SJS, built around \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">stillness, letting \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">a dying sentinel's words carry the \u003C\u002Fspan>\u003Cspan class=\"_animating_muyve_10\">weight of a world already half erased.\u003C\u002Fspan>\u003C\u002Fp>",{"videoUrl":66,"defaultVolume":17,"isEmbed":18,"thumbnail":67,"thumbnailXs":70},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fmonumental\u002Fcp11_monumental_mux.m3u8",{"data":68,"alt":25},{"src":69,"width":22,"height":23,"isVideo":24},"https:\u002F\u002Fserve.sweejstream.tv\u002Fmediaconvert\u002Fpublic\u002Fcp11\u002Fmonumental\u002Fcp11_monumental_mux_preview.mp4",{"data":71,"alt":25},{"src":69,"width":22,"height":23,"isVideo":24},1791377394997]