SJSG Archive

Tales from the team

Year

Format

Subject Matter

Types

2026

Video Podcast

WARDOGS – Game Audio Interview with Sean Garavan and Albin Jansson

2025

Video Talk

Amplifying the Unreal Audio Engine With Extensions and Plugins | Unreal Fest Orlando 2025

2025

Talk

"The Art of Creative Sound Design" Michael Leaning, Senior Sound Designer, Sweet Justice Sound

2024

Podcast

Guess That Sound 2024: Sound Pro Smackdown

2023

article

God of War Ragnarök: Behind The Epic Game Audio

2023

interview

Behind the Sounds of Electric Dreams / Inside Unreal

2023

Video Talk

Building the Audio Inspector: How To Create a Great Workflow Using Data-Oriented User Experience | Unreal Fest 2023

2023

chapter

Game Audio Mixing Insights to Improve Your Mixing Performance - Chapter by Ben Minto

2023

Talk

Sound Design Panel

2023

retro

As Battlefield 1943 shuts down, DICE looks back on its scrappy, console-exclusive classic

2023

Article

MPSE Wavelength – Traversing the Sonic Universe of Sweet Justice

2022

article

DICE At The Opera

2022

Audio

The Mix Room E53: Ben Minto

2022

Video Talk

Weapon Sound Design With Unreal Engine Audio | GameSoundCon 2022

2022

retro

All guns blazing - A deep dive into the production of Criterion’s Black, and its cancelled sequel

2022

retro

The Sound Design of Mirror's Edge (ft. Solar Fields) | SiG

2022

retro

Ben Minto on Star Wars Battlefront’s sound design: “We put a sound in with one in a million chance of it playing”

2021

Talk

The three best and worst technical audio systems from The Ascent (John Tennant and Joe Thom)

2021

Article

Meet Sweet Justice: the external sound team bringing audio excellence to Fortnite, Halo, Star Wars and Demon's Souls

2021

Article

Creating The Ascent’s Cyberpunked Sound

2021

Article

More Realities

2021

chapter

Music Production - A Manual for Producers, Composers, Arrangers, and Students - Interview with Ben Minto

2020

retro

From Battlefield to Star Wars – a great interview with EA DICE Audio Director Ben Minto

2018

retro

Interview with Boom Library & DICE Audio

2018

retro

Star Wars Battlefront II: 'We wanted a John Williams-esque score that felt like the original film trilogy'

2018

retro

Killer Instinct – A Postmortem on Accessibility | Zachary Quarles

2017

article

Behind the delightfully vintage sound of ‘Cuphead’

2017

retro

Postmortem: Greater accessibility through audio in Killer Instinct

2017

retro

Level Up: How video games tell an immersive story through sound

2017

retro

SONONEWS December 2017

2017

retro

How Star Wars Battlefront II’s stellar sound was made

2017

retro

“Burnout” – a sound design retrospective with Ben Minto

2017

Talk

How to create outstanding audio for cinematics – a Q&A with Samuel Justice

2017

retro

The Future Of Game Audio – with Ben Minto

2017

Video Podcast

Sound Designer Csaba Wagner - Pensado's Place

2016

retro

How 8-Bit sounds became iconic

2016

retro

The Sound of Star Wars Battlefront

2016

retro

EA DICE – Ben Minto [Sound Director]

2016

retro

Dolby Atmos may make you a better gamer – here’s why

2016

retro

Sound Thinking: CDPR, Supermassive, DICE and Coldwood reveal how to perfect your audio design

2016

retro

Game Audio Guide: How to write a (game-changing) audio design document today

2016

retro

Sounds of Star Wars Battlefront: Part III

2016

retro

Sounds of Star Wars Battlefront: Part II

2015

retro

Unsung Heroes: Sound Design

2015

retro

Heard About: Star Wars Battlefront

2015

retro

Game Audio: The sound of 'Star Wars: Battlefront'

2015

retro

Star Wars Battlefront and the art of retro sound design

2015

Article

SOMA Behind the Sound

2015

retro

Creating the Sounds of Star Wars™ Battlefront™

2015

Article

Interview: Sweet Justice

2015

retro

The reality paradox: Authenticity, fidelity, and the real in Battlefield 4

2014

retro

SoundWorks Collection Interview Series - Ben Minto of EA DICE Studio

2014

retro

… Mr. President!!! … (Gen 3 Helicopter Implementation in Frostbite/Battlefield 4)

2014

Article

Interview: Chris Sweetman and Interesting Interiors

2014

retro

The Rise and Rise of Game Audio

2014

retro

Game Audio Podcast – Episode #43 – GDC14 – V – Grand Theft Glass

2014

Article

Interview with Professional Sound Designer, Chris Sweetman

2014

retro

Heard About: Battlefield 4

2013

retro

The Road to Battlefield 4: Sounds of the Battlefield

2013

retro

How audio wizards are shaping the sound of the next generation of PC games

2012

retro

Game Audio Podcast #20 – Wildeye

2012

retro

Trinity of Battlefield: Bad Company 2 Audio

2012

retro

Shooting for a Third Hit

2011

retro

Four Guns West – GDC 2011

2011

retro

Sound Byte: Meet the Audio Director of Brink

2011

retro

EA DICE PKM Gun Recording Microphone Type, Position & Pre Amp Comparison

2011

retro

Ben Minto on Game Sound Design

2011

retro

Brink Developer Interview on the science behind Sound Design

2011

retro

From Battlezone to Battlefield: Immersion, Sound and Computer Games: An Interview with Ben Minto

2009

retro

Battlefield 1943 Recording Session at Abbey Road Studios

2009

retro

Ben Minto Unplugged

2006

retro

Black in the USSR

2006

retro

A Choir of Guns