SJSG Archive
Tales from the team
Year
Format
Subject Matter
Types
2026
Video Podcast
WARDOGS – Game Audio Interview with Sean Garavan and Albin Jansson
2025
Video Talk
Amplifying the Unreal Audio Engine With Extensions and Plugins | Unreal Fest Orlando 2025
2025
Talk
"The Art of Creative Sound Design" Michael Leaning, Senior Sound Designer, Sweet Justice Sound
2024
Podcast
Guess That Sound 2024: Sound Pro Smackdown
2023
article
God of War Ragnarök: Behind The Epic Game Audio
2023
interview
Behind the Sounds of Electric Dreams / Inside Unreal
2023
Video Talk
Building the Audio Inspector: How To Create a Great Workflow Using Data-Oriented User Experience | Unreal Fest 2023
2023
chapter
Game Audio Mixing Insights to Improve Your Mixing Performance - Chapter by Ben Minto
2023
Talk
Sound Design Panel
2023
retro
As Battlefield 1943 shuts down, DICE looks back on its scrappy, console-exclusive classic
2023
Article
MPSE Wavelength – Traversing the Sonic Universe of Sweet Justice
2022
article
DICE At The Opera
2022
Audio
The Mix Room E53: Ben Minto
2022
Video Talk
Weapon Sound Design With Unreal Engine Audio | GameSoundCon 2022
2022
retro
All guns blazing - A deep dive into the production of Criterion’s Black, and its cancelled sequel
2022
retro
The Sound Design of Mirror's Edge (ft. Solar Fields) | SiG
2022
retro
Ben Minto on Star Wars Battlefront’s sound design: “We put a sound in with one in a million chance of it playing”
2021
Talk
The three best and worst technical audio systems from The Ascent (John Tennant and Joe Thom)
2021
Article
Meet Sweet Justice: the external sound team bringing audio excellence to Fortnite, Halo, Star Wars and Demon's Souls
2021
Article
Creating The Ascent’s Cyberpunked Sound
2021
Article
More Realities
2021
chapter
Music Production - A Manual for Producers, Composers, Arrangers, and Students - Interview with Ben Minto
2020
retro
From Battlefield to Star Wars – a great interview with EA DICE Audio Director Ben Minto
2018
retro
Interview with Boom Library & DICE Audio
2018
retro
Star Wars Battlefront II: 'We wanted a John Williams-esque score that felt like the original film trilogy'
2018
retro
Killer Instinct – A Postmortem on Accessibility | Zachary Quarles
2017
article
Behind the delightfully vintage sound of ‘Cuphead’
2017
retro
Postmortem: Greater accessibility through audio in Killer Instinct
2017
retro
Level Up: How video games tell an immersive story through sound
2017
retro
SONONEWS December 2017
2017
retro
How Star Wars Battlefront II’s stellar sound was made
2017
retro
“Burnout” – a sound design retrospective with Ben Minto
2017
Talk
How to create outstanding audio for cinematics – a Q&A with Samuel Justice
2017
retro
The Future Of Game Audio – with Ben Minto
2017
Video Podcast
Sound Designer Csaba Wagner - Pensado's Place
2016
retro
How 8-Bit sounds became iconic
2016
retro
The Sound of Star Wars Battlefront
2016
retro
EA DICE – Ben Minto [Sound Director]
2016
retro
Dolby Atmos may make you a better gamer – here’s why
2016
retro
Sound Thinking: CDPR, Supermassive, DICE and Coldwood reveal how to perfect your audio design
2016
retro
Game Audio Guide: How to write a (game-changing) audio design document today
2016
retro
Sounds of Star Wars Battlefront: Part III
2016
retro
Sounds of Star Wars Battlefront: Part II
2015
retro
Unsung Heroes: Sound Design
2015
retro
Heard About: Star Wars Battlefront
2015
retro
Game Audio: The sound of 'Star Wars: Battlefront'
2015
retro
Star Wars Battlefront and the art of retro sound design
2015
Article
SOMA Behind the Sound
2015
retro
Creating the Sounds of Star Wars™ Battlefront™
2015
Article
Interview: Sweet Justice
2015
retro
The reality paradox: Authenticity, fidelity, and the real in Battlefield 4
2014
retro
SoundWorks Collection Interview Series - Ben Minto of EA DICE Studio
2014
retro
… Mr. President!!! … (Gen 3 Helicopter Implementation in Frostbite/Battlefield 4)
2014
Article
Interview: Chris Sweetman and Interesting Interiors
2014
retro
The Rise and Rise of Game Audio
2014
retro
Game Audio Podcast – Episode #43 – GDC14 – V – Grand Theft Glass
2014
Article
Interview with Professional Sound Designer, Chris Sweetman
2014
retro
Heard About: Battlefield 4
2013
retro
The Road to Battlefield 4: Sounds of the Battlefield
2013
retro
How audio wizards are shaping the sound of the next generation of PC games
2012
retro
Game Audio Podcast #20 – Wildeye
2012
retro
Trinity of Battlefield: Bad Company 2 Audio
2012
retro
Shooting for a Third Hit
2011
retro
Four Guns West – GDC 2011
2011
retro
Sound Byte: Meet the Audio Director of Brink
2011
retro
EA DICE PKM Gun Recording Microphone Type, Position & Pre Amp Comparison
2011
retro
Ben Minto on Game Sound Design
2011
retro
Brink Developer Interview on the science behind Sound Design
2011
retro
From Battlezone to Battlefield: Immersion, Sound and Computer Games: An Interview with Ben Minto
2009
retro
Battlefield 1943 Recording Session at Abbey Road Studios
2009
retro
Ben Minto Unplugged
2006
retro
Black in the USSR
2006
retro
A Choir of Guns