Sound Design

We make every sound from scratch, from only the finest of organic free-range ingredients, the majority ethically sourced from our own recordings. Our audio kitchen is primed and ready to be used for each project to design and create fresh signature source content. This is done by using our own secret recipes and renown processing techniques - of which we are forever enhancing and experimenting with for every project. Teams can be sure that they're not only getting the best sound design, they're also getting fresh unique content. Not something warmed up from last week.


We’ve earned the reputation of creating some of the finest sounding cinematics, trailers, and long-form pieces in the industry. Truth be told, we may have a *slight* advantage: our close collaborators and team members have worked in all facets of sound, including on the largest blockbuster Hollywood movies (cue multiple explosions).

We provide full cinematic sound design, editing, and mixing in multiple formats. If your title needs audio for cinematics of any length, whether in-engine or pre-rendered, we can make them shine. Our delivery formats span from stereo all the way to Dolby Atmos and other immersive formats. Whether you need them for screen or stage, dynamic or “youtube” friendly, we've got your back.


Marketing is our field where our team’s creativity can go crazy and focus on “out of the box” ideas to make our clients vision come true.

In 2020 Csaba Wagner joined our amazing team to bring his years of expertise to us. He was the sound designer on the famous Pennzoil Joyride web series, and he was also trusted with brands, IPs and marketing campaigns such as BMW, Lexus, Porsche, Lamborghini, Acura, Fifa, Battlefield 1 & 5, Call Of Duty, Star Wars Battlefront 1-2, NHL and many others.


We work closely with studio programmers to design and help develop unique playback and audio processing systems that tie directly into the existing systems. Couple that with our extensive experience in a wide range of game engines and audio middleware and it should be no surprise that we can make the code stand up and dance.

And don’t worry if your company’s in Timbuktu. We have substantial experience with working remotely. Of course, we’re also happy to be on site - it gives us an excuse to leave the Hall of Sweet Justice and get some fresh air.

Service Titles (GAAS)

We've been working on “Games as a Service” titles (otherwise known as GAAS) since the dawn of time: back when this new model was still being explored by the brave and courageous game developers of the world. Thanks to working on such groundbreaking titles, we've since created our own internal processes and workflows that are second to none.

Whether you're starting development and need to create a palette of audio that will last for years to come (with iconic sounds that you'll eventually hear in action figure merchandise). Or you're preparing a big update that needs to feel consistent, yet sounds fresh and blow-your-glasses off awesome. We're the heroes at your service.


Handling a number of sensitive IPs and properties at any one time requires us to make sure the data is handled with the utmost security and care. As such, we use independent cybersecurity outfits regularly to provide full audits at Sweet Justice. Allowing clients the confidence to know that their data is incredibly secure, and that Sweet Justice meet very specific requirements (such as ISO270001 and Microsoft SSPA) is all part of the service.

Sweet Justice is phenomenal to work with. Their wide range of audio expertise, speed of implementation, and attention to detail is unmatched. From day one, they integrated perfectly into our team and delivered inventive, balanced, high quality sounds.

Chad Moldenhauer

Studio MDHR


Sweet Justice sound was key in elevating Wolcen: Lord of Mayhem's gameplay and universe. Their design perfectly fit audio to our vision of the game, with minimal guidelines or feedback.

Daniel Dolui

Wolcen Studio


Sweet Justice helped us achieve a much higher level of audio detail in Half-Life: Alyx by providing thousands of well recorded physics and footstep sounds. They are responsive to feedback, willing to iterate, and eager to exceed expectations.

Roland Shaw

Valve Software

Sound Designer

We'd heard about SJ before working with them as simply being top tier. Excited to work together, we've seen them take things beyond what would have been reasonable from us to expect. They bring more than just audio. There's a vision, craftmanship, technical know-how and all around friendly people that wants to create something awesome with you.

Arcade Berg

Neon Giant

Co-Founder/Game Director

Brilliant sound design with great communication, iteration, and fun. I'm always amazed by the results.

Zak Belica

Epic Games

Director Of Audio Production

Sweet Justice brings a level of creativity to sound design that is second to none in film and games. Their attention to detail, their ability to adapt and their expert communications skills helped turn a very challenging project into a success.

Rich Carle

NetherRealm Studios

Audio Director